
I'll explain why in a second.īe sure to pack Ice Block, because there's always a chance something can go wrong in these fights, especially at 1 Health. Granted, it's possible to use Counterspell to avoid the whammy entirely, but maybe don't go with that idea so much. Don't use it just yet, because it can offer some valuable fuel for Flamewaker. Pack a Kabal Lackey and play Mana Bind to get the spell for yourself. That spell sounds really bad, but there are some ways to turn the tables on the Lich Cheat. The Lich King's cheat: The True Lich - Set the enemy hero's remaining Health to 1. They should easily be able to stay ahead of the Lich King's Remorseless Winter pace and take him down with little trouble. The Jade Golems should be pretty sizable, even during the Frostmourne phase. Ultimate Infestation is vital in getting this ball rolling. Once the Druid is sufficiently ramped up, get to work with Gadzetzan Auctioneer and those Jade Idols. Start ramping up out of the gate with Wild Growth, Jade Blossom, and Mire Keeper. The Lich King thinks he's taken out the Druid's opening plays, but this simply encourages some standard Jade Druid play. The Lich King's cheat: Purge the Weak - Destroy all enemy minions that cost (3) or less, wherever they are. If Kel stays on board, keep hammering away. The Lich King might even help your cause with Blizzard, adding to your armor total. At this point, if there's enough board presence, drop in Armorsmith and use Whirlwind and Ravaging Ghoul to stay armored up and ahead of the Lich King's killer Hero Power. Lay down Taunt minions like Fierce Monkey or Sludge Belcher and if they make it through a turn, drop in Kel and keep them coming back. This is the first fight where Kel'Thuzad becomes your best friend. Another surefire control method involves Violet Illusionist and Fool's Bane. In a pinch, use it if that Turn 7 Doomsayer isn't available. Use Brawl to keep the Lich King's board under control. A Control Warrior should help this fight go a lot easier, but truth be told, this is going to require a lot of luck. Now things get harder, because this requires a lot of luck.

The Lich King's cheat: The True King - Gain 100 Armor. Ysera spells, in particular, are great for clearing the board and establishing presence.īe sure to also pack Shadow Word: Horror, because it'll make quick work of the Lich King's Trapped Souls and make the Frostmourne phase go in the blink of an eye.
#HSTRACKER KNIGHT OF FROZEN THRONE FULL#
If they die, bring them right back with Resurrect or Eternal Servitude, where they'll get their full stats. A standard big body Priest deck should do the trick, so use Shadow Essence and Barnes to introduce big bodies like Y'Shaarj, Rage Unbound, Obsidian Statue, or Ysera. Priest has so many removal tools that the Lich King can't stand up to them. This is arguably the easiest of the nine fights, mainly because the Lich King's cheat isn't much of a cheat at all. The Lich King's cheat: Shut up, Priest - Your opponent can't emote. With all of that said, let's get started. Also, hope for the best after taking out a Skeletal Knight, because the right Frozen Throne card drop can be the difference between victory and defeat. Even if things do go your way, the Lich King can also play Obliterate at any time and turn your game plan upside-down. Don't be afraid to hit "Restart" if you don't get the right opening hand. While skilled decks are a big part of this fight, luck plays just as big a part in winning. (And don't try to be clever by playing Mindbreaker, because that won't work. After the Frostmourne phase, the Lich King's Remorseless Winter Hero Power puts players on a timer, as it's a 0-mana play that causes gradually-increasing face damage.

The Lich King has no counter for Turn 7 Doomsayer, so keep one handy at all times. THIS IS IMPORTANT! The Lich King's Turn 7 will always be Frostmourne, where he'll introduce a 5/3 weapon that cannot be destroyed unless his six 2/6 Trapped Souls are cleared first. Kel'Thuzad, in particular, can be a godsend for certain decks. It's all Wild, so any powerful spells or Legendaries from old expansions can (and sometimes should) come out to play. This becomes important with the Mage and Shaman. You will always go first, so there's always a chance to throw up an opening shot before the Lich King casts his cripping opening play.
